

The “I can’t use that with him” of the early 90's is clearly long gone. I mean, seriously, you can use the vast majority of inventory with the inhabitants of the world and get proper responses. The characters are all interesting, and the interactions you can have with them are nigh limitless. A living storybook in many ways.Īnd again: This is a funny game, one which goes somewhat meta by poking fun at the expectations for “Act 2”, and at adventure games in general. It is a coming of age story told in a strange world that is as colorful as it is desaturated.

It is an adventure that consistently is funny, without throwing out laughs at every corner. It is an adventure, not just in the game-genre sense, but also as a story-genre. The reason for that is simple: It is not a comedy game. I have seen complaints, many for whatever reason are aimed at Broken Age not being a comedy game. Part of the frustration here is that the rest of the game, and this act, is so very good. At the time of writing we only have three screenshots. I mean, come on… I know there are hints, but good god does the flow of the game take a hit from obstacles that really do nothing for the game.

Remember how baffling the switch from action to RTS was in Brütal Legend? Equally baffling here is the change from simple but fun puzzles to banging your head against a Hexipal’s wiring. “Act 2”? Also special, though a wee bit more in a short-bus kind of way.ĭon’t get me wrong: “Act 2” is fantastic in so many, nay, most ways, and is only really let down by some truly odd puzzles. “ Broken Age is a special game”, said a wise man (me, actually) about “Act 1” of the game.
